Aarti Carl, Eeze: Building a People-First iGaming Hub in Bucharest and Beyond

Aarti Carl, Eeze: Building a People-First iGaming Hub in Bucharest and Beyond

Introduction: A New Chapter for Eeze in Eastern Europe

In a recent interview with European Gaming, Aarti Carl, Chief People Officer at Eeze, shared her insights on the company’s strategic expansion into Bucharest, the design of a tech-focused office, and how Eeze is embedding its company values across four different locations. As the iGaming industry continues to grow across Europe, Eeze’s approach offers valuable lessons for any supplier or operator looking to scale while maintaining a strong, people-first culture.

This guide expands on Carl’s comments, providing context on Bucharest’s rise as an iGaming hub, practical advice for designing office spaces that fit local teams, and a framework for aligning company-wide initiatives with genuine employee needs.


Bucharest: A Growing iGaming Hub Worth Knowing

Why Bucharest Is Attracting Gaming Companies

“We have noticed a lot of other gaming companies are setting up there now,” Carl noted. She’s right. Bucharest has become one of Europe’s fastest-growing iGaming clusters, often ranked alongside Malta, London, Barcelona, and Stockholm. In fact, European Gaming’s 2026 guide lists Bucharest as the continent’s “live casino centre,” reflecting its concentration of live-dealer studios, technology teams, and regulatory expertise.

What makes Bucharest attractive? Several factors:

Learning a Market from Scratch

For Carl, Bucharest was a completely new location. “I had to learn everything from scratch, and that includes the culture, the environment and the employment law, too.” This is a common challenge for HR leaders when expanding into a new country. Her advice is simple but critical: do not assume that what works in one location will automatically work somewhere else.

Practical steps for entering a new market include:


Designing an Office That Actually Works for Tech Teams

Moving Beyond a Generic Workspace

Eeze’s new Bucharest office was deliberately designed around the needs of its technology teams. Carl explained: “We have whiteboards everywhere, a social area, and an adaptable space we can use in multiple ways. … I think it is important that the space works for the people who are actually going to be there.”

Key design elements included:

Why this matters: Technology workers often spend long hours at their desks. A sterile, static environment can hurt morale and productivity. By involving the actual users in the design process—or at least observing their work patterns—companies can create spaces that support collaboration, focus, and well-being.

Employer Branding Through Physical Presence

The new office also served a broader purpose: “It has helped us from an employer-branding perspective, as we are still trying to put our name out there in Romania.” In a competitive hiring market, a modern, well-designed office can be a differentiator—especially when competing against other gaming companies that are also setting up in Bucharest.


Taking Company Values Off the Wall and Into Daily Life

Why Values Should Not Just Sit on a Wall

Eeze recently launched a set of company values and is now taking them directly to employees through a roadshow across Malta, Bucharest, London, and online with Ukraine. Carl is clear: “I do not think they should just sit on a wall. They should be reflected in how we work together, how we support one another, and how we make decisions every day.”

To make values stick, Eeze introduced:

Adapting Values Across Markets

When you have teams in Malta, Bucharest, London, and Ukraine, a one-size-fits-all communication approach fails. Carl advises: “When you are working across different countries, you have to find ways to bring everyone along with you. You cannot just assume that everybody is going to experience things in exactly the same way.”

For example:


The Power of Company-Wide Initiatives as Headcount Spreads

Why Initiatives Matter More as You Grow

As Eeze scales, Carl emphasizes the importance of company-wide initiatives. “Finding different ways to support people and give them opportunities to get involved is important … particularly as you become a bigger organisation and people are not necessarily all working in the same place.”

Types of initiatives that work:

Case Study: “Beat the Traffic” – Showing, Not Telling

Eeze’s upcoming initiative, “Beat the Traffic,” involves colleagues cycling from Marsaskala to Msida in Malta against a car, with a message about being “stuck” in your job. Carl explains: “It is another way of showing people what Eeze is like rather than just telling them.”

This light-hearted, slightly unconventional approach aligns with Eeze’s identity as a gaming business that is innovative and willing to do things differently. It also serves dual purposes:

How to Decide Which Initiatives Are Worth Doing

Carl offers a pragmatic test: “You cannot just do something because somebody else is doing it. You have to think about what you are trying to achieve and whether it is right for your people and the business.”

Before launching any initiative, ask:

  1. What is the goal? (e.g., improve retention, boost morale, attract talent)
  2. Does it fit our values and culture?
  3. Will it resonate with our employees across different locations?
  4. Can we measure its success afterward?

The Ongoing People Agenda: Never Standing Still

What’s Next for Eeze?

Carl acknowledges that the journey is far from over: “There are still so many things we have not even touched yet at Eeze, even though we have achieved a lot over the last few years. … We must keep evolving with the times.”

Key priorities for the future include:

A Lesson for Growing iGaming Firms

Eeze’s story offers a blueprint for other iGaming suppliers and operators looking to expand geographically while keeping culture central. Key takeaways:


About Eeze

Eeze is an international B2B supplier specializing in live casino, slots, and interactive game shows. Headquartered in Malta, with offices in London and Bucharest, it operates as part of the Tain Group and holds gaming licenses across multiple jurisdictions, including Malta and the Isle of Man. Its studios employ more than 400 staff.

Aarti Carl was appointed Chief People Officer in April 2026, leading a repositioned People Function that previously operated as HR.